Playstyle
31 games
Playstyle radar
31 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
31 gamesFarmingStart here
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
57.5 vs 69.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Wards cleared / game
3.1 vs 1.5
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 64 of 100, built on 3.1 wards cleared a game and 0.87 vision score a minute. Farming trails at 27, with 52.0 CS at 10 min.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
In your wins 6.5, in your losses 6.3 · 14W 17L
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.
In your wins 53.0, in your losses 51.1 · 14W 17L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 13%, in your losses 14% · 14W 17L