Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
93
of 100
last 60season205 games
What to work on
60 gamesVisionStart here
Control wards / game
4.6 vs 6.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
3.01 vs 3.18 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Epic monsters / game
2.2 vs 1.3
94 of 100 against Master+ Bard players, and it matters: the better half of Bard supports wins 74% of games, the other half 34%.
Deaths / min
0.13 vs 0.20
93 of 100 against Master+ Bard players, and it matters: the better half of Bard supports wins 68% of games, the other half 31%.
Time spent dead
6% vs 7%
81 of 100 against Master+ Bard players, and it matters: the better half of Bard supports wins 66% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 97 of 100, built on 0.13 deaths a minute and 5% time spent dead. Utility trails at 43, with 88 heals + shields a minute.
Among supports
Bard supports with above-median control wards a game win 53% of games; below it, 46%.
This season, in your wins 5.0, in your losses 4.0 · 108W 97L
Bard supports with above-median vision score a minute win 54% of games; below it, 45%.
This season, in your wins 3.05, in your losses 2.63 · 108W 97L