Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
last 60season103 games
What to work on
60 gamesFarmingStart here
CS / min
6.4 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
724 vs 600
80 of 100 against Master+ Malphite players, and it matters: the better half of Malphite junglers wins 54% of games, the other half 43%.
Control wards / game
3.5 vs 1.2
71 of 100 against Master+ Malphite players, and it matters: the better half of Malphite junglers wins 52% of games, the other half 46%.
Kill participation
56% vs 50%
85 of 100 against Master+ Malphite players. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 67 of 100, built on 3.0 control wards a game and 1.06 vision score a minute. Farming trails at 28, with 6.6 CS a minute.
Among junglers
Malphite junglers with above-median CS a minute win 65% of games; below it, 32%.
This season, in your wins 6.1, in your losses 5.7 · 54W 49L
Malphite junglers with less time spent dead than the median win 69% of games; with more, 27%.
This season, in your wins 8%, in your losses 14% · 52W 48L