Playstyle
40 games
Playstyle radar
40 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
92
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
40 gamesVisionStart here
Control wards / game
0.0 vs 3.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.01 vs 2.50 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Objective damage / min
239 vs 143
100 of 100 against Diamond Swain players, and it matters: the better half of Swain supports wins 72% of games, the other half 24%.
Kills / min
0.18 vs 0.14
80 of 100 against Diamond Swain players, and it matters: the better half of Swain supports wins 59% of games, the other half 38%.
Turret plates / game
9.5 vs 7.4
77 of 100 against Diamond Swain players, and it matters: the better half of Swain supports wins 78% of games, the other half 24%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 96 of 100, built on 912 damage a minute and 23% team damage share. Vision trails at 20, with 0.0 control wards a game.
Among supports
Swain supports with above-median control wards a game win 52% of games; below it, 46%.
In your wins 0.0, in your losses 0.0 · 23W 17L
Swain supports with above-median vision score a minute win 52% of games; below it, 44%.
In your wins 1.81, in your losses 2.15 · 23W 17L