Playstyle
12 games
Playstyle radar
12 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
201 vs 300 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
427 vs 452 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.25 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
First blood rate
43% vs 0%
100 of 100 against Master+ Kassadin players, and it matters: the better half of Kassadin mid laners wins 61% of games, the other half 50%.
Wards cleared / game
3.7 vs 1.9
96 of 100 against Master+ Kassadin players, and it matters: the better half of Kassadin mid laners wins 56% of games, the other half 46%.
CS at 10 min
80.9 vs 72.0
94 of 100 against Master+ Kassadin players, and it matters: the better half of Kassadin mid laners wins 56% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 68 of 100, built on 0.91 vision score a minute and 3.0 wards cleared a game. Objectives trails at 24, with 201 objective damage a minute.
Among mid laners
Kassadin mid laners with above-median objective damage a minute win 73% of games; below it, 28%.
Kassadin mid laners with above-median gold a minute win 72% of games; below it, 30%.
Kassadin mid laners with above-median kills a minute win 71% of games; below it, 30%.