Playstyle radar
11 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.0 vs 2.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
257 vs 803 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
CS at 10 min
37.7 vs 3.0
100 of 100 against Diamond Zed players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 61 of 100, built on 22% team damage share and 826 damage a minute. Survivability trails at 24, with 14% time spent dead.
Among junglers
Zed junglers with less time spent dead than the median win 65% of games; with more, 29%.
Zed junglers with above-median epic monsters a game win 77% of games; below it, 22%.
Zed junglers with above-median objective damage a minute win 77% of games; below it, 17%.