Playstyle radar
10 gamesCompared with Platinum top laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
264 vs 384 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.5 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Solo kills / game
4.6 vs 2.4
96 of 100 against top laners, and it matters: the better half of Platinum top laners wins 60% of games, the other half 41%.
First blood rate
29% vs 12%
88 of 100 against top laners, and it matters: the better half of Platinum top laners wins 57% of games, the other half 49%.
Team damage share
26% vs 23%
73 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 59 of 100, built on 24% team damage share and 776 damage a minute. Farming trails at 25, with 5.8 CS a minute.
Among top laners
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.