Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
last 60season154 games
What to work on
60 gamesFarmingStart here
CS / min
6.9 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Deaths / min
0.16 vs 0.21
81 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Time spent dead
9% vs 10%
76 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Epic monsters / game
1.2 vs 0.9
74 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 76 of 100, built on 0.16 deaths a minute and 8% time spent dead. Farming trails at 43, with 6.9 CS a minute.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 7.2, in your losses 6.9 · 90W 64L