Playstyle
16 games
Playstyle radar
16 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
98
of 100
Farming
CS pace, gold income and early-lane farm
78
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
1.2 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.42 vs 0.27
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 70% of games, the other half 34%.
Damage / min
1362 vs 873
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
Gold / min
592 vs 497
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 74% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 97 of 100, built on 35% team damage share and 1322 damage a minute. Objectives trails at 58, with 1.3 epic monsters a game.
Among bot laners
Master+ bot laners with above-median epic monsters a game win 78% of games; below it, 35%.