Playstyle
42 games
Playstyle radar
42 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
42 gamesObjectivesStart here
Objective damage / min
45 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
293 vs 309 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kill participation
51% vs 55% typical
Rotate toward fights as they start and finish the kills your team sets up.
Not a priority
Strengths
Time spent dead
6% vs 9%
93 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Deaths / min
0.15 vs 0.22
89 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Turret plates / game
7.9 vs 6.1
75 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 78 of 100, built on 0.16 deaths a minute and 8% time spent dead. Aggression trails at 31, with 0.13 kills a minute.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 289, in your losses 125 · 23W 18L
Diamond supports with above-median gold a minute win 69% of games; below it, 27%.
In your wins 383, in your losses 350 · 24W 18L
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
In your wins 41%, in your losses 44% · 24W 18L