Playstyle radar
39 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
39 gamesAggressionStart here
First blood rate
3% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
8.0 vs 5.9
83 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Damage / min
466 vs 350
70 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Team damage share
13% vs 10%
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 58 of 100, built on 576 damage a minute and 15% team damage share. Aggression trails at 41, with 0.5 solo kills a game.
Among supports
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
In your wins 9%, in your losses 6% · 22W 17L