Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
last 60season122 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
3.6 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
57 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Vision score / min
3.12 vs 2.66
85 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Wards cleared / game
9.9 vs 7.3
83 of 100 against supports. Keep it; it is part of how the games get won.
CC seconds / min
1.6 vs 1.3
75 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 78 of 100, built on 3.09 vision score a minute and 9.8 wards cleared a game. Objectives trails at 27, with 3.6 turret plates a game.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
This season, in your wins 7.6, in your losses 1.8 · 57W 65L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
This season, in your wins 83, in your losses 37 · 57W 65L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 8%, in your losses 10% · 57W 65L