Playstyle
16 games
Playstyle radar
16 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
16 gamesFarmingStart here
CS / min
6.0 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
1.8 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
740 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 61 of 100, built on 8% time spent dead and 0.18 deaths a minute. Aggression trails at 27, with 0.6 solo kills a game.
Among junglers
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.