Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally saves / game
0.06 vs 0.98 typical
Keep the save for the ally the enemy actually dives.
Strengths
Objective damage / min
130 vs 89
72 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Kills / min
0.20 vs 0.07
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
490 vs 346
73 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, aggression leads at 56 of 100, built on 0.8 solo kills a game and 0.22 kills a minute. Utility trails at 30, with 22 heals + shields a minute.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 8%, in your losses 13% · 46W 60L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.19, in your losses 0.29 · 46W 60L
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
This season, in your wins 0.04, in your losses 0.07 · 46W 60L