Playstyle radar
52 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
52 gamesFarmingStart here
CS at 10 min
62.7 vs 69.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Time spent dead
9% vs 12%
75 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Team damage share
25% vs 22%
74 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 56 of 100, built on 21% team damage share and 731 damage a minute. Vision trails at 34, with 0.4 control wards a game.
Among top laners
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.
In your wins 40.8, in your losses 29.8 · 24W 28L
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
In your wins 5.7, in your losses 5.1 · 24W 28L
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.4, in your losses 0.4 · 24W 28L