Playstyle radar
42 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
42 gamesDamageStart here
Damage / min
643 vs 807 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.1 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.10 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Deaths / min
0.13 vs 0.21
97 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Time spent dead
8% vs 11%
89 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 70 of 100, built on 0.17 deaths a minute and 9% time spent dead. Damage trails at 34, with 18% team damage share.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
In your wins 653, in your losses 618 · 24W 18L
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.1, in your losses 0.7 · 24W 18L
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.
In your wins 0.17, in your losses 0.15 · 24W 18L