Playstyle
28 games
Playstyle radar
28 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
28 gamesObjectivesStart here
Objective damage / min
193 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
387 vs 426 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
6.1 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.15 vs 0.21
90 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Time spent dead
9% vs 11%
78 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Wards cleared / game
3.9 vs 2.0
97 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 75 of 100, built on 0.16 deaths a minute and 9% time spent dead. Farming trails at 34, with 400 gold a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 266, in your losses 276 · 15W 13L
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
In your wins 407, in your losses 393 · 15W 13L
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
In your wins 7.5, in your losses 5.5 · 15W 13L