Playstyle
22 games
Playstyle radar
22 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
22 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.34 vs 0.19
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
476 vs 413
98 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Damage / min
1130 vs 802
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 84 of 100, built on 30% team damage share and 1135 damage a minute. Survivability trails at 46, with 12% time spent dead.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.