Playstyle
15 games
Playstyle radar
15 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
77
of 100
Damage
Damage per minute and share of the team's damage
90
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.5 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
67.0 vs 75.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Kills / min
0.60 vs 0.24
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Damage / min
1298 vs 861
100 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Gold / min
523 vs 429
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 90 of 100, built on 32% team damage share and 1212 damage a minute. Vision trails at 56, with 2.4 wards cleared a game.
Among mid laners
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.
mid laners with above-median CS at 10 min win 54% of games; below it, 46%.