Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
last 60season159 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Epic monsters / game
1.0 vs 0.7
71 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Control wards / game
1.3 vs 0.4
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Wards cleared / game
2.6 vs 1.6
81 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 50%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 62 of 100, built on 874 damage a minute and 24% team damage share. Survivability trails at 38, with 13% time spent dead.
Among top laners
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
This season, in your wins 10%, in your losses 14% · 77W 82L