Playstyle
13 games
Playstyle radar
13 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
13 gamesDamageStart here
Damage / min
580 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
439 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Vision
Control wards / game
0.7 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Deaths / min
0.11 vs 0.20
100 of 100 against junglers, and it matters: the better half of junglers wins 74% of games, the other half 26%.
Time spent dead
5% vs 10%
100 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Epic monsters / game
3.4 vs 2.7
85 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 80 of 100, built on 0.17 deaths a minute and 7% time spent dead. Vision trails at 39, with 0.5 control wards a game.
Among junglers
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with above-median gold a minute win 71% of games; below it, 29%.
junglers with above-median control wards a game win 52% of games; below it, 48%.