Playstyle radar
38 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
38 gamesObjectivesStart here
Turret plates / game
5.7 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
6.7 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
263 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Epic monsters / game
1.2 vs 0.9
71 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Kill participation
48% vs 44%
73 of 100 against mid laners, and it matters: the better half of mid laners wins 52% of games, the other half 48%.
Team damage share
27% vs 23%
79 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 56 of 100, built on 0.94 vision score a minute and 1.1 control wards a game. Farming trails at 26, with 6.1 CS a minute.
Among mid laners
mid laners with above-median turret plates a game win 78% of games; below it, 27%.
In your wins 6.7, in your losses 4.5 · 16W 22L
mid laners with above-median CS a minute win 56% of games; below it, 44%.
In your wins 6.2, in your losses 5.9 · 16W 22L
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.
In your wins 301, in your losses 194 · 16W 22L