Playstyle radar
11 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.5 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
23 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
1.58 vs 2.56 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Ally saves / game
4.38 vs 0.50
100 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 48 of 100, built on 3.18 ally saves a game and 165 ally heal + shield a minute. Damage trails at 13, with 265 damage a minute.
Among supports
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.