Playstyle radar
22 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
85
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
22 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
7.5 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.4 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
3.3 vs 1.4
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 78% of games, the other half 35%.
Objective damage / min
804 vs 473
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 81% of games, the other half 23%.
Damage / min
1021 vs 873
80 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 86 of 100, built on 3.0 epic monsters a game and 721 objective damage a minute. Survivability trails at 31, with 13% time spent dead.
Among bot laners
Master+ bot laners with less time spent dead than the median win 68% of games; with more, 36%.
In your wins 12%, in your losses 14% · 11W 11L
Master+ bot laners with above-median CS a minute win 62% of games; below it, 42%.
In your wins 7.7, in your losses 6.3 · 11W 11L
Master+ bot laners with above-median solo kills a game win 59% of games; below it, 47%.
In your wins 0.5, in your losses 0.3 · 11W 11L