Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
14 gamesAggressionStart here
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Kills / min
0.30 vs 0.19
97 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Gold / min
474 vs 412
95 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Damage / min
1154 vs 807
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 65 of 100, built on 2.0 control wards a game and 1.04 vision score a minute. Aggression trails at 48, with 7% first blood rate.
Among top laners
Emerald top laners with above-median first blood rate win 56% of games; below it, 48%.