Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season239 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
2.3 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
877 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.9 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 55 of 100, built on 0.19 deaths a minute and 9% time spent dead. Objectives trails at 35, with 2.1 epic monsters a game.
Among junglers
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 3.0, in your losses 1.2 · 120W 119L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 1084, in your losses 444 · 115W 117L
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
This season, in your wins 1.3, in your losses 1.1 · 120W 119L