Playstyle
50 games
Playstyle radar
50 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
64
of 100
Damage
Damage per minute and share of the duo's damage
71
of 100
Frontline
Damage soaked and mitigated for the duo
61
of 100
Utility
Healing and shielding for the duo
52
of 100
Control
Crowd control uptime and immobilizations
19
of 100
Mechanics
Skillshots landed and dodged
22
of 100
What to work on
50 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.2 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots dodged / min
2.5 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
Immobilizations / game
21.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
1953 vs 1552
75 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 71 of 100, built on 1953 damage a minute and 12% team damage share. Control trails at 19, with 1.2 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.3, in your losses 1.1 · 26W 24L
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
In your wins 3.2, in your losses 1.9 · 26W 24L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 20.7, in your losses 22.2 · 26W 24L