Playstyle radar
14 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
0.7 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
2.1 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Wards cleared / game
6.0 vs 4.1
82 of 100 against Diamond Viego players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among junglers: damage peaks at 49 while vision sits at 36, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Viego junglers with fewer deaths a minute than the median win 74% of games; with more, 24%.
Viego junglers with above-median solo kills a game win 60% of games; below it, 43%.
Viego junglers with above-median epic monsters a game win 83% of games; below it, 30%.