Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
last 60season272 games
What to work on
60 gamesFarmingStart here
CS / min
6.4 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.56 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.37 vs 0.25
95 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Solo kills / game
3.5 vs 1.9
90 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 61% of games, the other half 43%.
Team damage share
27% vs 24%
86 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Playmaker
In on every kill the team takes.
Among mid laners, aggression leads at 69 of 100, built on 50% kill participation and 2.8 solo kills a game. Vision trails at 21, with 0.58 vision score a minute.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 6.0, in your losses 5.9 · 139W 133L
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
This season, in your wins 1.8, in your losses 0.5 · 139W 133L
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.83, in your losses 0.69 · 139W 133L