Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
265 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
388 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
8.3 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.17 vs 0.21
78 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
CS at 10 min
77.6 vs 71.0
80 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 70 of 100, built on 0.18 deaths a minute and 10% time spent dead. Aggression trails at 37, with 0.15 kills a minute.
Among top laners
Master+ top laners with above-median objective damage a minute win 73% of games; below it, 31%.
In your wins 315, in your losses 151 · 28W 24L
Master+ top laners with above-median gold a minute win 70% of games; below it, 34%.
This season, in your wins 403, in your losses 360 · 29W 33L
Master+ top laners with above-median turret plates a game win 76% of games; below it, 30%.
This season, in your wins 11.0, in your losses 5.0 · 29W 33L