Playstyle radar
26 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
26 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
2.9 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Damage / min
936 vs 720
97 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Gold / min
514 vs 468
85 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
CS / min
7.8 vs 7.1
79 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 77 of 100, built on 948 damage a minute and 25% team damage share. Survivability trails at 26, with 15% time spent dead.
Among junglers
Master+ junglers with fewer deaths a minute than the median win 77% of games; with more, 27%.
In your wins 0.22, in your losses 0.34 · 15W 11L
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
In your wins 12%, in your losses 19% · 15W 11L
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
In your wins 7.3, in your losses 4.5 · 15W 11L