Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
last 60season230 games
What to work on
60 gamesAggressionStart here
Kills / min
0.18 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
794 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
408 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Control wards / game
2.2 vs 0.6
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 61 of 100, built on 2.1 control wards a game and 0.89 vision score a minute. Objectives trails at 32, with 0.6 epic monsters a game.
Among mid laners
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.21, in your losses 0.15 · 112W 118L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 857, in your losses 761 · 112W 118L
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
This season, in your wins 429, in your losses 373 · 112W 118L