Playstyle radar
24 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
30
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
24 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kill participation
48% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Objective damage / min
140 vs 89
78 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Turret plates / game
8.0 vs 6.1
77 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Kills / min
0.14 vs 0.07
82 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 64 of 100, built on 1.9 epic monsters a game and 8.4 turret plates a game. Utility trails at 22, with 1.0 CC seconds a minute.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 9%, in your losses 11% · 10W 14L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.19, in your losses 0.26 · 10W 14L
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
In your wins 46%, in your losses 50% · 10W 14L