Playstyle radar
10 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
9
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
10 gamesFarmingStart here
CS / min
4.9 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
598 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
221 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Epic monsters / game
1.1 vs 0.7
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Vision score / min
0.92 vs 0.79
73 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Control wards / game
1.4 vs 0.3
81 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 68 of 100, built on 2.5 control wards a game and 1.48 vision score a minute. Farming trails at 13, with 3.7 CS a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.