Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
last 60season320 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
First blood rate
20% vs 11%
76 of 100 against top laners, and it matters: the better half of Master+ top laners wins 59% of games, the other half 51%.
Team damage share
25% vs 22%
79 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 67 of 100, built on 24% team damage share and 845 damage a minute. Survivability trails at 30, with 13% time spent dead.
Among top laners
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.21, in your losses 0.31 · 170W 150L
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
This season, in your wins 11%, in your losses 16% · 170W 150L
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.3, in your losses 5.9 · 170W 150L