Playstyle radar
13 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
66.3 vs 73.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Deaths / min
0.13 vs 0.20
91 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Time spent dead
8% vs 11%
85 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
First blood rate
17% vs 8%
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 57% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 72 of 100, built on 0.15 deaths a minute and 9% time spent dead. Farming trails at 38, with 6.8 CS a minute.
Among mid laners
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with above-median CS at 10 min win 53% of games; below it, 45%.