Playstyle
35 games
Playstyle radar
35 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
35 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Master+ Draven players. The strengths below are where the margin is widest.
Strengths
Turret plates / game
12.7 vs 10.0
83 of 100 against Master+ Draven players, and it matters: the better half of Draven bot laners wins 81% of games, the other half 23%.
CS / min
8.5 vs 8.0
76 of 100 against Master+ Draven players, and it matters: the better half of Draven bot laners wins 61% of games, the other half 39%.
Gold / min
592 vs 554
71 of 100 against Master+ Draven players, and it matters: the better half of Draven bot laners wins 75% of games, the other half 26%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among bot laners, vision leads at 73 of 100, built on 2.7 control wards a game and 0.88 vision score a minute. Survivability trails at 43, with 11% time spent dead. For a Draven player that is the expected shape: against other Draven players, survivability sits near the median.
Among bot laners