Playstyle
29 games
Playstyle radar
29 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
29 gamesDamageStart here
Damage / min
614 vs 739 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.24 vs 0.30 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
CS / min
7.0 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Deaths / min
0.12 vs 0.18
88 of 100 against Master+ Ekko players, and it matters: the better half of Ekko junglers wins 76% of games, the other half 25%.
Time spent dead
6% vs 9%
83 of 100 against Master+ Ekko players, and it matters: the better half of Ekko junglers wins 72% of games, the other half 29%.
Turret plates / game
7.0 vs 5.0
79 of 100 against Master+ Ekko players, and it matters: the better half of Ekko junglers wins 79% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 93 of 100, built on 0.13 deaths a minute and 7% time spent dead. Damage trails at 24, with 17% team damage share.
Among junglers
Ekko junglers with above-median damage a minute win 60% of games; below it, 41%.
Ekko junglers with above-median kills a minute win 68% of games; below it, 34%.
Ekko junglers with above-median CS a minute win 69% of games; below it, 32%.