Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
1.97 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.2 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
9.1 vs 6.2
89 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Objective damage / min
164 vs 93
86 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Kills / min
0.20 vs 0.07
100 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 76 of 100, built on 684 damage a minute and 17% team damage share. Vision trails at 14, with 0.2 control wards a game.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.