Playstyle radar
17 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
24
of 100
Frontline
Damage soaked and mitigated for the duo
73
of 100
Utility
Healing and shielding for the duo
77
of 100
Control
Crowd control uptime and immobilizations
56
of 100
Mechanics
Skillshots landed and dodged
48
of 100
What to work on
17 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1241 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Damage
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Control
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Immobilizations / game
51.5 vs 33.6
76 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Damage taken share
13% vs 11%
77 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Ally heal + shield / min
198 vs 51
77 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 77 of 100, built on 198 ally heal + shield a minute and 198 heals + shields a minute. Damage trails at 24, with 9% team damage share.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.