Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
last 60season264 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
49 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.5 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Utility
Ally saves / game
0.28 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
CC seconds / min
2.0 vs 1.4
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 67 of 100, built on 0.18 deaths a minute and 8% time spent dead. Aggression trails at 35, with 0.3 solo kills a game.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 287, in your losses 127 · 132W 128L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 9.2, in your losses 3.5 · 135W 129L
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
This season, in your wins 0.31, in your losses 0.22 · 135W 129L