Playstyle radar
60 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
99
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season136 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Master+ Draven players. The strengths below are where the margin is widest.
Strengths
Solo kills / game
1.9 vs 1.0
91 of 100 against Master+ Draven players, and it matters: the better half of Draven bot laners wins 64% of games, the other half 45%.
Damage / min
1145 vs 932
81 of 100 against Master+ Draven players, and it matters: the better half of Draven bot laners wins 66% of games, the other half 34%.
Gold / min
605 vs 554
79 of 100 against Master+ Draven players, and it matters: the better half of Draven bot laners wins 75% of games, the other half 26%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among bot laners, vision leads at 99 of 100, built on 1.51 vision score a minute and 5.0 control wards a game. Survivability trails at 40, with 12% time spent dead. For a Draven player that is the expected shape: against other Draven players, survivability sits near the median.
Among bot laners