Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season245 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.1 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
5.0 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Vision score / min
3.15 vs 2.77
79 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Kill participation
61% vs 56%
86 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
CC seconds / min
1.7 vs 1.4
76 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 61 of 100, built on 17% team damage share and 614 damage a minute. Objectives trails at 34, with 201 objective damage a minute.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.9, in your losses 0.5 · 131W 114L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 12.6, in your losses 4.9 · 131W 114L