Playstyle radar
31 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
31 gamesSurvivabilityStart here
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.17 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Epic monsters / game
1.4 vs 0.7
98 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
First blood rate
29% vs 11%
96 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Wards cleared / game
3.7 vs 1.5
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 74 of 100, built on 4.6 wards cleared a game and 1.6 control wards a game. Survivability trails at 45, with 13% time spent dead.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 13%, in your losses 11% · 18W 13L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
In your wins 0.25, in your losses 0.21 · 18W 13L