Playstyle radar
19 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
19 gamesDamageStart here
Damage / min
480 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.2 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
406 vs 454 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
First blood rate
18% vs 6%
83 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 50 of 100, built on 2.8 epic monsters a game and 796 objective damage a minute. Damage trails at 14, with 14% team damage share.
Among junglers
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.