Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.75 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.1 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
849 vs 720
78 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Turret plates / game
5.6 vs 4.4
74 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
First blood rate
19% vs 7%
95 of 100 against junglers, and it matters: the better half of Master+ junglers wins 60% of games, the other half 52%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 73 of 100, built on 25% team damage share and 903 damage a minute. Vision trails at 28, with 0.1 control wards a game.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 0.65, in your losses 0.63 · 47W 31L
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
This season, in your wins 0.1, in your losses 0.1 · 47W 31L