Playstyle radar
13 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
95
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
13 gamesAggressionStart here
First blood rate
0% vs 12% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Solo kills / game
1.9 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
1.8 vs 0.9
89 of 100 against Diamond Ekko players, and it matters: the better half of Ekko mid laners wins 78% of games, the other half 43%.
Vision score / min
1.05 vs 0.73
100 of 100 against Diamond Ekko players, and it matters: the better half of Ekko mid laners wins 56% of games, the other half 47%.
Wards cleared / game
4.1 vs 2.1
93 of 100 against Diamond Ekko players, and it matters: the better half of Ekko mid laners wins 56% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 96 of 100, built on 1.05 vision score a minute and 3.4 control wards a game. Farming trails at 42, with 67.8 CS at 10 min.
Among mid laners
Ekko mid laners with above-median first blood rate win 59% of games; below it, 50%.
Ekko mid laners with above-median solo kills a game win 64% of games; below it, 44%.