Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
10 gamesDamageStart here
Damage / min
681 vs 903 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
5.1 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
215 vs 310 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Epic monsters / game
2.1 vs 1.0
100 of 100 against Mel players, and it matters: the better half of Mel mid laners wins 73% of games, the other half 34%.
Vision score / min
1.46 vs 0.77
100 of 100 against Mel players, and it matters: the better half of Mel mid laners wins 49% of games, the other half 43%.
Wards cleared / game
4.6 vs 2.2
100 of 100 against Mel players, and it matters: the better half of Mel mid laners wins 49% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 67 of 100, built on 2.4 epic monsters a game and 8.3 turret plates a game. Damage trails at 47, with 622 damage a minute.
Among mid laners
Mel mid laners with above-median damage a minute win 55% of games; below it, 37%.
Mel mid laners with above-median CS a minute win 50% of games; below it, 42%.
Mel mid laners with above-median objective damage a minute win 72% of games; below it, 20%.