Playstyle radar
15 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
42
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Frontline
Damage soaked and mitigated for the team
89
of 100
Utility
Healing, shielding and lockdown for allies
52
of 100
Mechanics
Skillshots landed and dodged, casting tempo
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
9
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
31% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Survivability
Deaths / min
0.70 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Kill participation
61% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Damage / min
1881 vs 1513
78 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage taken share
26% vs 20%
94 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2201 vs 1333
84 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 89 of 100, built on 26% damage taken share and 2201 damage mitigated a minute. Survivability trails at 9, with 31% time spent dead.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.