Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season129 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.9 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
238 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
760 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 60 of 100, built on 0.19 deaths a minute and 10% time spent dead. Aggression trails at 26, with 0.8 solo kills a game.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.0, in your losses 0.8 · 70W 59L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 444, in your losses 247 · 70W 59L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 781, in your losses 641 · 70W 59L